Also, ASUs are in addition to full VGUs, which the Champion Team will continue doing as usual. With ASUs, we can fix certain elements of older champions that you’ve given us feedback on over the years-like broken necks and wrists, outdated animations, gameplay clarity improvements, outdated outfits and VO, etc. As such, these updates won’t heavily reimagine a champion’s lore or have any changes to their gameplay, which you’d normally see with a full VGU. The goal of ASUs is to help bring some of League’s older champions up to our modern quality standards, fix older technical issues, and make it easier to make new skins for those champions in the future.Īn ASU is a visual refresh that allows us to bring a champion closer to modern expectations (or sometimes better match their representation in other areas of our IP).
League’s personalization team-aka the crew who works on skins, events, and other cosmetics-have started working on a new type of champion update called an Art & Sustainability Update, or ASU. And while we aren’t quite ready to share who’s receiving the first ASU, we do have some information about what a “pure visual update” means and what you can expect. forever (the last one was Alistar in 2015). These are pure visual updates, which we haven’t done in. On the bright side, I can finally share a bit about a project we’ve been working on that will finally be releasing later this year: our first Art and Sustainability Update. We should have a better idea by the next Champion Roadmap and will share more then.
We’re not sure how this will affect our schedule for 2022 yet, but it’s possible we may release an extra champion next year.
As such, we’ll be releasing the ADC early next year and the support a few patches after. We felt good about both champions’ directions and didn’t want to change them to fit in with the event, so we decided to stay true to their characters. We planned to continue that this year, but sadly it looks like we won’t get there.īoth of the champions we planned to release towards the end of the year were originally meant to tie into an event, but as development went on it became clear they didn’t quite fit. Last year, we shared our goal to deliver one champion per role each year, with the exception of mid lane where we target two-one for assassin and skirmisher players, and another for mage players. So let’s get started with the champ release schedule. We’ve got a bit to talk about in this post, including an update to this year’s release schedule, a peek at the next few champs, and a small update on Udyr’s VGU. Hey all, it’s been a while since we last shared an update on our plans for champions.